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<a href="#pub-methods">Public Member Functions</a> &#124;
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<p><code>#include &lt;<a class="el" href="examples_2cuda__auto__contrast_2simple__shader__pass_8h_source.html">simple_shader_pass.h</a>&gt;</code></p>
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Collaboration diagram for SimpleShaderPass:</div>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a467c103b7fff147464daa4a2f70a7685"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_simple_shader_pass.html#a467c103b7fff147464daa4a2f70a7685">SimpleShaderPass</a> (osgCuda::TextureRectangle *in_tex)</td></tr>
<tr class="memitem:aa42a480020bca64ddd64debe818b6036"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_simple_shader_pass.html#aa42a480020bca64ddd64debe818b6036">~SimpleShaderPass</a> ()</td></tr>
<tr class="memitem:aa4296da7b32c534892dc978edbdb53b0"><td class="memItemLeft" align="right" valign="top">osg::ref_ptr&lt; osg::Group &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_simple_shader_pass.html#aa4296da7b32c534892dc978edbdb53b0">getRoot</a> ()</td></tr>
<tr class="memitem:a3c10109ddfa7b8c81fdbcfc4ee173e3f"><td class="memItemLeft" align="right" valign="top">osg::ref_ptr<br class="typebreak"/>
&lt; osgCuda::TextureRectangle &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_simple_shader_pass.html#a3c10109ddfa7b8c81fdbcfc4ee173e3f">getOutputTexture</a> ()</td></tr>
<tr class="memitem:a2838938aed60efa31cbbd108049b0c7c"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_simple_shader_pass.html#a2838938aed60efa31cbbd108049b0c7c">setShader</a> (std::string filename)</td></tr>
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<tr class="heading"><td colspan="2"><h2><a name="pri-methods"></a>
Private Member Functions</h2></td></tr>
<tr class="memitem:ae381390ca7b3c67895448ca6806310e1"><td class="memItemLeft" align="right" valign="top">osg::ref_ptr&lt; osg::Group &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_simple_shader_pass.html#ae381390ca7b3c67895448ca6806310e1">createTexturedQuad</a> ()</td></tr>
<tr class="memitem:ade66d90f50ca44704f37efe09ea87993"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_simple_shader_pass.html#ade66d90f50ca44704f37efe09ea87993">createOutputTexture</a> ()</td></tr>
<tr class="memitem:a8a4f637a66de516e7fb35272a60f77f0"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_simple_shader_pass.html#a8a4f637a66de516e7fb35272a60f77f0">setupCamera</a> ()</td></tr>
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Private Attributes</h2></td></tr>
<tr class="memitem:a462c4e34e8200e9ef382128a96b5061d"><td class="memItemLeft" align="right" valign="top">osg::ref_ptr&lt; osg::Group &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_simple_shader_pass.html#a462c4e34e8200e9ef382128a96b5061d">RootGroup_</a></td></tr>
<tr class="memitem:a55abf5b0acf81d1c3e7b26cf1d019843"><td class="memItemLeft" align="right" valign="top">osg::ref_ptr&lt; osg::Camera &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_simple_shader_pass.html#a55abf5b0acf81d1c3e7b26cf1d019843">Camera_</a></td></tr>
<tr class="memitem:a324876569776623cf96ce6fb60d560cc"><td class="memItemLeft" align="right" valign="top">osg::ref_ptr<br class="typebreak"/>
&lt; osgCuda::TextureRectangle &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_simple_shader_pass.html#a324876569776623cf96ce6fb60d560cc">InTexture_</a></td></tr>
<tr class="memitem:a0d61d5aa1aeb20446f2ea9556e8f8cc3"><td class="memItemLeft" align="right" valign="top">osg::ref_ptr<br class="typebreak"/>
&lt; osgCuda::TextureRectangle &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_simple_shader_pass.html#a0d61d5aa1aeb20446f2ea9556e8f8cc3">OutTexture_</a></td></tr>
<tr class="memitem:a2cc792e5776d1927834f1161d5bb4411"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_simple_shader_pass.html#a2cc792e5776d1927834f1161d5bb4411">TextureWidth_</a></td></tr>
<tr class="memitem:a84657c1484ad635f0b7535fa3b20a791"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_simple_shader_pass.html#a84657c1484ad635f0b7535fa3b20a791">TextureHeight_</a></td></tr>
<tr class="memitem:ac72bafebf3493bcb6c7d55fa3884d17e"><td class="memItemLeft" align="right" valign="top">osg::ref_ptr&lt; osg::Program &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_simple_shader_pass.html#ac72bafebf3493bcb6c7d55fa3884d17e">FragmentProgram_</a></td></tr>
<tr class="memitem:ac171cc75e4366d963f419cd4eeb061b2"><td class="memItemLeft" align="right" valign="top">osg::ref_ptr&lt; osg::StateSet &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_simple_shader_pass.html#ac171cc75e4366d963f419cd4eeb061b2">StateSet_</a></td></tr>
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<h2>Constructor &amp; Destructor Documentation</h2>
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          <td class="paramname"><em>in_tex</em></td><td>)</td>
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          <td class="memname">void SimpleShaderPass::setShader </td>
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<h2>Member Data Documentation</h2>
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          <td class="memname">osg::ref_ptr&lt;osgCuda::TextureRectangle&gt; SimpleShaderPass::OutTexture_</td>
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          <td class="memname">osg::ref_ptr&lt;osg::Group&gt; SimpleShaderPass::RootGroup_</td>
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          <td class="memname">osg::ref_ptr&lt;osg::StateSet&gt; SimpleShaderPass::StateSet_</td>
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<hr/>The documentation for this class was generated from the following files:<ul>
<li>examples/cuda_auto_contrast/<a class="el" href="examples_2cuda__auto__contrast_2simple__shader__pass_8h_source.html">simple_shader_pass.h</a></li>
<li>examples/cuda_auto_contrast/<a class="el" href="examples_2cuda__auto__contrast_2simple__shader__pass_8cpp.html">simple_shader_pass.cpp</a></li>
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